About us
Over two decades of casual gaming.
WildTangent was built to bring lightweight casual games to everyday PC users. That focus has not changed: a hand-picked PC catalogue, a trial-first model, and players who own the games they love. Today we operate as part of the gamigo group, one of Europe's leading casual gaming publishers.
- PC exclusive
- Curated catalogue
- Part of gamigo group
Our story
From pre-installed PC games to a curated membership platform, the through-line has always been the same: make it easy for players to find a game they will keep.
Try · Love · Own
Players discover games freely, fall in love through play, and own their titles permanently.
1998
Founded in Bellevue, Washington by Alex St. John, the Microsoft executive behind DirectX, and Jeremy Kenyon. Built to bring lightweight casual games to everyday PC users.
2000s
Landmark OEM partnerships with HP, Dell, Toshiba, Gateway, Samsung, Acer and Sony VAIO put our games on new PCs and made WildTangent a household name.
2001
Introduced Try · Love · Own, the philosophy behind WildTangent to this day. Players discover games freely, fall in love through play, and own titles permanently.
Peak
Grew into one of the largest casual game platforms in North America, with a wide network of game developers and publishers.
2019
Acquired by gamigo AG, joining a leading European gaming group and accelerating catalogue growth, publisher partnerships and membership innovation.
2020s
Expanded the Wild Membership and modernised the platform, while opening more paths for studios to publish and for media partners to earn from our audience.
Today
A trusted home for casual PC players, an open door for studios, and a reliable revenue source for media partners. We continuously onboard new developers and expand our offering in step with what our players want — backed by the gamigo group, one of Europe's leading casual gaming publishers.
Want to work with us?
Studios publish with us. Media partners earn on every purchase they send our way.